Fixed some nasty issues with trying to use
imguigml_image with surfaces... it potentially could access texture pointers that were no longer valid - so I've added the new
imguigml_surface call that helps ensure the surface exists before we try to draw it.
Stay tuned for more control over when ImGuiGML draws (Draw vs DrawGUI) and more fixes!
Changelist for version 1.2.3
imguigml_surfaceand refactored how sprite and 'image' works.
imguigml_imagestill takes a texture pointer, but there's rarely a reason to use it.
- Automatically multiply the normalized pixel percent trimmed from sprites when useing
imguigml_buttonnow accepts 1 param for size
imguigml_color_convert_gml / u32 functions being backwards
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