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ImGuiGML is a DLL / GML wrapper of the popular Dear ImGui, library for GameMakerStudio 2

It's currently available only on the Windows platform with macOS and Linux coming soon.

ImGui is a UI library designed for fast implementation and iteration, using an 'Immediate Mode GUI' paradigm You will primarily be putting your GUI functions in step events that are called each step, rather than an event / retained based paradigm of only making updates.

Usage

  • drop the `imguigml` object into your game, and voila. it begins activated.
  • call `imguigml_deactivate();` and `imguigml_activate()` for hiding/showing, which also stops all updates. 
  • imgui is inaccessible completely when deactivated
  • Note: in some cases, its necessary to make sure `imguigml_ready()` is true right before calling functions using it.
  • Note: imguigml is a Persistent object

For most imgui functions, it's a straight wrap! Call whatever you're looking for with:
`imguigml_<function>` as opposed to `ImGui::<function>` from the C++ analog.

Now, each step that you'd like to show some ImGui, just call all of the functions that make up your UI.   See the example provided for details!

Full Documentation Available

Extension by babyjeans (Follow @babyj3ans)
Special Thanks to @net8floz for additional programming and the excellent example screenshots!


Download

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Click download now to get access to the following files:

imguigml_demo_v1.1.2.zip 2 MB
imguigml-v1.1.3.yymp 329 kB

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